Quick and dirty usability tests (one week, no budget, and testing facility)
Here’s a step by step list of how you can successfully carry out user tests on a budget and achieve great results.
Example of case study
- Usability test start off with user being asked to find individual item..
- The user/tester is normally paid for this, a real user would not take as much time to look for item.
The Comparison of costs betweeen traditional and remote testing:
- Traditional - testing lab required, specialist equipment, travel costs, user incentives.
- Remote tests - online meeting, recruitment, user incentives, better on budget.
Start of defining objectives and target audience:
- What
- who are you testing?
- what are you testing?
- How
- ask your company, meet marketing and devs
- ask your users - survey, interviews
- Outcome
- Informal test mission and objectives
- Common understanding, test direction and scope
2. Set up scenario
- On a budget it’s best to be performed online - online meeting and screen, capture and phone.
> Go to meeting, webex (meet people online)
> Camtasia, ZDsoft > screeen/video capture
- What
- representative tasks
- within time linits and user capabilities
- in line with test objectives
- How
- consult with project stakeholders and objectives
- develop sample app and html instructions (walkthru of task you want user to perform)
- run dry test with home users
- apply changes
3. Recruit testers
- define user profile and user criteria (1hr of time reqd)
- decide on incentive (cash)
- set up recruitment survey
- select recruitment channels- Online (community, classified, job ad), traditional (newspapers, ads), recrutiment agency
- All link to survey to see how suitable candidate is for study
- contact all shortlisted users, provide survey with available timeslots
4. Carry out test
- Set up software and phone conference
- Send invitations to project stakeholders in advance
- Be punctual
5. During the test
- Confirm user profile
- Ask for permission to record session
- Limit moderator intrusion
- Encourage thinking aloud
- Deliver incentive/payment
- Have fun
6. Analyse results
- During tests - track all usability issues
- Have more than one person taking notes
- After each test, compare notes and analyze
- After all tests, summarise patterns and major problems
- Setup report and sample vidoes
7. Design report and brief stakeholders
- communicate results to stakeholders > product managers, design managers, etc.
- so that everyone views and absorbs the information from the results.
Final Notes
- Don’t test same person more than twice a year, dont over use them as they may become biased as to what you are looking for
- If have to retest, use different group, best to have oversubscribed group of about 50 people to use if need to retest
- Ideal number of users? account for 5 people > the ratio between quality and costs, unless retesting another 2-3.. have about 20 applicants if want enough users for each study.
These are notes from the Original presentation at WebDD by Telerik.






